Abstract
One of the most challenges in computer graphic is fluid simulation. Especially, when simulate oil spill at sea, because oil continuous changes its position and characteristic under the effect of environment. The authors used empirical formulas to construct the mathematical model of spread and drift model of the oil film at sea. In the next stage, we divided the oil film into thousands of particles by Poisson distribution algorithm which is parallel implemented in GPU and satisfy the real-time factor. This is the novelty of our research in the field of oil spill simulation. We simulate the dispersion process and oil particles collide with island in vividly and realistically way by Unity with C# language. Our program can be used to predict the direction, respond and minimize damage caused by oil spills at sea.