Abstract
In this paper, we used the geometric method to render waves and projected the Render texture on the wave surface to simulate the oil film at sea by the Unity3D game engine. We provided a new method, very quickly, does not require high computer configuration and can simulate a large area of the oil spill over a wide range, very suitable for integration into the simulator system to educate and train crews and students in the simulators of Maritime Universities and Colleges which related the major in navigation and environmental protection.